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Training
Jun 6, 2020 19:29:37 GMT
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Post by hokster on Jun 6, 2020 19:29:37 GMT
Do you create your own training schedules, or use the defaults? I've found that I can pack a lot more sessions into the schedule with no real negatives when I make my own.
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Post by chaodck on Jun 6, 2020 21:28:17 GMT
Do you create your own training schedules, or use the defaults? I've found that I can pack a lot more sessions into the schedule with no real negatives when I make my own. Hi Hok, long time no see mate, hope you're ok amidst this world crisis. I use my own schedules, almost all of them with 3 sessions a day, and as you say not much negatives. I do have injury crisis every now and then, and when I tried implementing them onto the succession save we're playing with Depor injuries did appear and I had to tone it down a notch (before it was completely removed by one of the other players). But on my own save I really haven't seen big issues with it. I'll put up screenies of my schedules when I boot up the game later today mate.
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Training
Jun 6, 2020 21:39:02 GMT
via mobile
Post by hokster on Jun 6, 2020 21:39:02 GMT
Do you create your own training schedules, or use the defaults? I've found that I can pack a lot more sessions into the schedule with no real negatives when I make my own. Hi Hok, long time no see mate, hope you're ok amidst this world crisis. I use my own schedules, almost all of them with 3 sessions a day, and as you say not much negatives. I do have injury crisis every now and then, and when I tried implementing them onto the succession save we're playing with Depor injuries did appear and I had to tone it down a notch (before it was completely removed by one of the other players). But on my own save I really haven't seen big issues with it. I'll put up screenies of my schedules when I boot up the game later today mate. Good to see you too! I'm holding up well; we're not suffering from quarantine at so and I'm lucky that my work is entirely something I can do from home. Our issue with police is a different story. That's what I do too, and I'm interested to see your schedules (I'll post mine as well). I'm considering making youth ones too since they often have fewer matches. The only time I think my schedules contribute to injury is in early preseason, when I go super heavy on intensity and physical training.
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Post by ttgb on Jun 6, 2020 23:22:02 GMT
I removed the schedules after finding too many injuries, also noticed training performances were maxing out at 8.5 but when the assistant took over they went to 10.
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Post by chaodck on Jun 6, 2020 23:49:13 GMT
Ok, here are my schedules: Pre-Season without match: Heavy endurance and physical schedule with a bit of on pitch work and team chemistry sessions Pre-Season with match: Move around some of the on-pitch sessions to fit the match in. If the team plays two games in a pre-season week, I don't do the match practice. Week without matches: This is my ideal training schedule. From this template, I shuffle around drills to accomodate matches and travelling. Home match week: This is what I use when I don't have to travel in a 1-match week. All home games, plus games where I face teams from my own city. Away match week: When I have a week with one away game, I use this, subbing in a rest (for the travel), and sacrificing GK specific work. Two games week: Finally, on weeks where two games are played this is my "reduced" schedule. I wipe off all set piece work, and leave it to the bare bones of technical and team units work.
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Post by chaodck on Jun 6, 2020 23:51:57 GMT
I removed the schedules after finding too many injuries, also noticed training performances were maxing out at 8.5 but when the assistant took over they went to 10. This I find somewhat weird mate. I've got 10's all around on my team's training haha. Regarding the injuries, well I do have from time to time a bit of a crisis, but nothing too crazy.
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Post by hokster on Jun 7, 2020 1:06:29 GMT
I removed the schedules after finding too many injuries, also noticed training performances were maxing out at 8.5 but when the assistant took over they went to 10. Agreed with chaodck; I typically get at least three players at 8+, with some getting over 9 and close to 10. My only poor performances are from players who are just coming back from injury or are unsettled, and warning them usually sorts it out. Here are my schedules: Preseason Early: This is for the first week or two of preseason, depending on how many weeks there are. It's a very intense physical schedule with some tactical work and some team bonding. This is for weeks with no friendlies. Preseason Middle: This is for the next two or three weeks, when we're just building up match fitness. These weeks have one friendly. We're easing off the intensity a bit due to the match, but keeping the emphasis on physical work, but adding in general and tactical training. Preseason Late: I use this until the last week of preseason. Now we're playing two friendlies per week, and there's less emphasis on physical work and more on tactics and general training. Tactical: This is a relatively light schedule in terms of intensity, but I use it when for the first weeks of the season or when I add a new tactic. These other schedules I rotate through during the season. I might use one more than the others if I'm trying to emphasis a particular area ahead of a key match. Technical: Attacking: Defending: Possession: Technical: Two Matches: Finally, I have one more physically-intensive schedule for when we have no matches and the squad is generally fit. I don't use this often, but it's there for when it'd be useful. I usually get complaints about the sudden change in training intensity, but nothing permanent, and I still get good training performances. Physical:
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Post by dalenichol on Jun 9, 2020 17:08:23 GMT
This is interesting to see. I've never once bothered with training on this edition of the game, always left that to the assman, but it's something that I may need to delve in to, if not now then at least when FM21 rolls around (If it does)
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Post by chaodck on Jun 9, 2020 17:22:30 GMT
This is interesting to see. I've never once bothered with training on this edition of the game, always left that to the assman, but it's something that I may need to delve in to, if not now then at least when FM21 rolls around (If it does) You know, in FM 19 I started off with a small time club so I decided training wasn't that important with horrible facilities, and no staff whatsoever. When I became a big club, I decided I'd try and do my own schedules. Read a bit, saw some videos and juggled with it, having a lot of fun haha. In FM 20, starting off on a big side I went on with doing training from the start. It's super interesting for me to try and model my schedules to suit my tactic and I have a lot of fun in doing so. For instance, I'm currently playing with a 4-2-3-1 so in my schedules I've got Overlap and Wings tactical training, while also practicing Press transitioning and play from the back. This season I'll shift to a 4-3-3 with 3 strikers due to personnel shift, so I'm gonna have to eliminate both the overlaps and wings training as I won't use them anymore. Will post the new schedules once I fiddle around with them.
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Post by hokster on Jun 9, 2020 17:31:05 GMT
Yeah, I agree that it's a nice way to really embed your tactical approach within your team and create an identity by training the relevant skills. I've also tried to bring some elements of realism to it in terms of periodization, both across the season and within each week (as in, all of my schedules that aren't pre-season feature a recovery day after the match with recovery, review, and team bonding, then a day focused on tactical work, then more intense days building up to the match, and a lighter day focused on tactics right before the match).
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Post by hokster on Jun 23, 2020 16:14:32 GMT
I thought I'd link to a post I wrote in my Le Havre save thread describing the details of my training regimen and why I developed the sessions that I did. It describes the basic principles of periodization and how I apply them, as well as how I identify the principles underlying the choices of attributes that I want to train. One thing that I think is interesting is how adaptable these principles are. For a lower league side, for example, players may need more time for rest and recovery, and a third training session a day might be counterproductive in terms of fatigue and injuries. Then to achieve adequate periodization, one might develop more schedules with two sessions a day that focus on more specific aspects of play, and have longer training cycles.
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Post by hokster on Jun 25, 2020 3:09:21 GMT
So I thought I'd expand on the thread that I linked earlier with regard to periodization and how I'm thinking about implementing it in FM. I think that this is SI's goal with how they've set up the training module, and I also think that it adds another level of immersion to FM. If you don't want to bother, of course just leaving your training to the assistant will do a reasonable job, but I think you can get incredible results with this type of an approach. I rarely have non-injured players with training ratings below 7, and often get several above 9. The idea of periodization, as a general training principle, is that training should follow specific principles which either build towards an event or rotate through trying to elicit specific responses. A more specific concept is tactical periodization, which Jose Mourinho made famous in football circles. Tactical periodization is the idea that training should be aimed towards familiarizing players with specific movements and concepts that they are expected to make in matches. I believe that, in an FM context, periodization is broadly useful for pre-season, while tactical periodization is an ideal way to create a club identity and instill a particular DNA, much like Ajax or Barcelona has. I'll describe these concepts below, and provide some example schedules which I think are a example of the concept for a particular club DNA. Club DNA and TacticsAs I describe in the previously linked thread, the first principle behind any tactical approach is to identify how we want the team to play. We don't start with a formation; a formation is merely a way to obtain a particular set of tactical principles given the strengths of the players at our disposal. One of the ideas behind tactical periodization is to split the game into several aspects of play; the typical four are offensive organization, transition from attack to defense, defensive organization, and transition from defense to transition. Some of these aspects are more important than others depending on the tactical approach. For Mourinho, the foremost aspect is defensive organization with the low block, with a secondary aspect being the counter-attacking transition from defense to attack, as he primarily seeks to nullify the other team before launching a counterattack for an attempt at goal. For Jurgen Klopp, the primary aspect is the transition from attack to defense, with a secondary aspect being the attack, which is fast and ruthless. If Klopp's teams lose the ball, their goal is to immediately counter-press and put the opposing team under pressure while they are trying to organize. A tactical approach, in this sense, consists of identifying and prioritizing the principles for each aspect of play. For my Le Havre team, our principles are the following (in order of priority): - We will build up play in an organized fashion from the back, dominating possession but working the ball up the pitch systematically, and we will create chances with intelligent, probing play, though we will take advantage of opportunities when the opposition drops their focus;
- If we lose the ball, we will counter-press to immediately put the opposition under pressure and win the ball back while they are scattered;
- If we don't win the ball back, we will step up and press to restrict the space the opposition can play in and use to build up;
- When we win the ball back, we will build the play and allow our players to get back into position.
The rest of this post will assume these principles and hierarchy, though I hope it is clear how to adapt everything to other choices. I won't supply training sessions in this post (I'm still sorting those out), but that will be part of a follow-up. The point is to have a coherent tactical identity and identifiable principles. Once these are identified, that provides a starting point for choices of formation, roles, duties, and instructions to try to achieve those goals. These principles also make it clear what attributes are most important for your players. I create views that highlight these for keepers, defenders, supporting players, and attackers, realizing that these are not seperate categories. I want my keepers to be aggressive defenders who distribute the ball to my back line, so they must be good at sweeping and short distribution. They also should be good at defending one-on-one chances, as these are a risk of a high line and press. My defenders must be good on the ball (which is tough in Ligue 2, but the goal is to work towards that) but be quick and able to quickly recognize the defensive transition, so they must have good anticipation, decision-making, and positioning, as well as composure. My supporting players should be able to help with the press, but also be good passers with good vision, anticipation, and decision-making. And my attackers must be aggressive pressers who are good team players in addition to being able to finish off a move. We can also think about this in terms of sub-principles (what do we want smaller groups of players to do) and sub-sub-principles (what do we want individual players to do). Sub-sub-principles aren't reflected in FM training, but it's worth thinking about them when setting up a tactic, as these are what PPMs and player instructions reflect. These are the attributes that we are trying to develop in our players. PPMs are a way to augment these, to get a player to do unique things within an otherwise standard role. What the new training modules does is allow us to target these attributes through training sessions which are reflective of physical training or tactical moments. Pre-Season TrainingPre-season training is essential for a solid season. We have the following goals in pre-season: - Get the squad physically fit, so they can withstand the rigors of the season;
- Familiarize the squad with the tactic, so they can hit the ground running as soon as matches become competitive;
- Make the players match fit;
- Bed in any new transfers and create a good cohesion among the squad.
We can achieve all four of these goals through periodization. The first thing to understand (and this has been confirmed by the SI staff) is that a more rigorous preseason helps the players ward off jadedness later in the season. The more we physically push the players, the more their natural fitness and stamina increase. This comes at the risk of more preseason injuries, but better then than during the season. The other is that players cannot gain tactical familiarity and match fitness without playing in matches. An additional consideration is that we should progressively increase the load that the squad faces during the first few weeks, and reduce as the season approaches. Players aren't ready to jump head-first into multiple friendlies the first week they come back from vacation, but too many the week before the first competitive match risks fatigue and injury. Finally, playing in matches, and using special team-bonding sessions, allows the squad to gel. The phrase I've seen for this is that we want to transition from controlled physical training (in a gym) to chaotic physical training (in a match). Thus, I tend to structure a standard 5 week preseason as follows: - Week 1: Relentless but controlled physical training. It is important to also use recovery sessions to not overwhelm players who are fresh from vacation. Tactical training sessions are secondary, but use sessions which exemplify the most important tactical principles when not using physical training. My focus is to use the quickness, endurance, and resistance sessions to break down the players, but I will also use the general attacking, defending, and goalkeeping sessions as well as attacking patient and transition -- press, as these are the most important principles in the most important aspects of play in my tactical approach. But this is secondary; we want to physically exhaust the players in the gym to improve their capacities during the season.
- Week 2: We want to introduce a single friendly match to build up the chaos. Otherwise, we shift from general training to introduce more specific training which reflects our principles and sub-principles. We still want to use controlled physical training outside of these sessions to keep stressing the squad physically, but we use fewer sessions than we did before.
- Weeks 3-4: We want to maximize the stress the players are under by using 2 friendlies a week. We should make sure they can recover physically, but we keep the mental focus up by keeping recovery days focused on tactics. Spare sessions focus on the key principles.
- Week 5: We should back off training to make sure the players are fresh for the first competitive matches. We will use one friendly, but only use game-oriented sessions to keep the players immersed in a match mindset.
Regular SeasonIn the regular season, we can't push the players as much, because we have competitive matches to play. All training should be focused on tactics, recovery, or game moments. This is tactical periodization: we don't do fitness training, specifically, because the fitness training is built into conditioning the players for how they are expected to play in a match. There are a number of ways one can split this up: for a particularly simple tactic (there's nothing wrong with that, particularly for relatively low-level squads), you could include all of the relevant sessions each week, and repeat those every week. I will try to create a training schedule for each aspect of play, and rotate through those; thus, we operate on a four-week block. The sessions you select and prioritize will depend on how you identified your tactical principles. Within each week, there is a broad cycle that allows the players to recover from the previous match and build to the next match: (from Tactical Periodisation: The man who taught Eddie Jones) Match day (MD) is the focus of each week. I will identify each day relative to this day; MD+1 is the day after a match, MD-2 is two days before a match. MD+1 is a rest and recovery day, though we want to keep engaging the players so they don't forget the tactical principles. I use a recovery session, review the previous match, and have a team bonding session. MD+2 is still relatively light, though players should work in units. I like to use the shadow play sessions and some light unit training for this day, but ultimately, the goal is to keep training light so the players can keep recovering. Training should start building in MD+3. The strength/endurance/speed stuff is less important in FM; the goal in real life is to use different muscle activations to reduce the chance of injuries. We can think about this somewhat in FM terms, though; strength reflects moments which involve a lot of acceleration and deceleration, endurance reflects moments which require full team-play and sustained concentration; and speed reflects quick-twitch actions and decision-making. The endurance day should involve the most core principle(s) for that aspect of play, with the strength and speed days training relevant sub-principles for the tactic or specifically for the upcoming match (for example, if your team has been struggling to finish chances, work on chance conversion). Finally, MD-1 is a day to focus on tactics for the upcoming match. The load should be low so players have energy for the match. I might use a shadow play session or a mixture of match preparation sessions. In weeks with multiple matches, the tactical learning days are the first ones to go. We prioritize recovery days and match preparation days, and sneak in a core principle session where we can. The advantage of this approach is that youth and reserve players play fewer matches, so these multi-match weeks are rarer, and they can be trained in the tactical principles more thoroughly. This leaves us with 5 regular-season schedules and 4 preseason schedules. Next offseason (I'm in mid-February currently), I'll post my schedules and explain my reasoning behind them and how they meld with my tactical principles and the club DNA I'm trying to create.
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Post by dalenichol on Jun 25, 2020 8:07:57 GMT
Jesus this is fantastic. I've read about half as I'm just getting ready to head out to work, but I'm definitely going to have to look in to this tonight before I move too far in to the pre seasons. Training has never moved from being something I assign to my staff (with the exception of the odd individual player development choice), so I absolutely need to start looking at it more.
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Post by Nick on Jun 25, 2020 10:31:32 GMT
I think it's important to note a couple of things at this point, things that people have a common misconception about. Training doesn't give you a winning tactic.I see this quite a lot. If your tactic has fundamental flaws, all the training in the world won't improve it. Training, for 90% of the time, is about improving your player's attributes - technically, mentally and physically. You can work on tactic specific modules to improve tactical familiarity, such as Defensive Shape, Attacking Movement etc. but this will improve your player's tactical familiarity (or knowledge) of the tactic you are currently using. It won't improve the Defensive Shape of your team on the pitch so you suddenly start keeping clean sheets. That is done by player roles and team and player instructions. The second is a fairly obvious one, but one that needs to be mentioned again: Players will improve quicker and for a longer period with better training facilities.I told you it was obvious, but again I see plenty of people in the FM community (I hate that word) expecting miracles with poor facilities and it's just an unrealistic expectation. The level of training facilities are listed as so: - State of The Art
- Superb
- Excellent
- Great
- Good
- Average
- Adequate
- Below Average
- Basic
- Poor
I don't have anything to back it up, but it'd be a reasonable assumption to say that if your training facilities are anything less than Average, then you're really going to struggle developing your players. There are exceptions, but in general, the teams with facilities at a lower grade than Average will also be playing at a lower level of football so, while match experience is also important, it's not going to counter balance the state of your facilities.
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Post by Nick on Jun 25, 2020 10:53:35 GMT
Another thing I want to just touch upon after Hokster mentioned it, is performance in training (i.e the weekly message you get grading your players out of 10)
There seems to be little information expanding on what the number means, but having received them weekly for my First, Reserve and Youth teams at Velez, I've made a few assumptions. Again, this is just what I think, not a categorical answer.
The grade is a numerical value based on how greatly your players are improving rather than a numerical value of the effort they are putting in.
All things being equal, your 18 year old striker will get a higher grade than your 28 year old captain because he has more room to grow.
Experienced players, usually over the age of 30 and starting to decline, will get a low mark (usually under 6) (There are exceptions to this when an experienced player will improve in certain areas for a short period of time.)
Players returning from injury will generally have a lower grade.
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Post by hokster on Jun 25, 2020 11:05:10 GMT
Another thing I want to just touch upon after Hokster mentioned it, is performance in training (i.e the weekly message you get grading your players out of 10) There seems to be little information expanding on what the number means, but having received them weekly for my First, Reserve and Youth teams at Velez, I've made a few assumptions. Again, this is just what I think, not a categorical answer. The grade is a numerical value based on how greatly your players are improving rather than a numerical value of the effort they are putting in. All things being equal, your 18 year old striker will get a higher grade than your 28 year old captain because he has more room to grow. Experienced players, usually over the age of 30 and starting to decline, will get a low mark (usually under 6) (There are exceptions to this when an experienced player will improve in certain areas for a short period of time.) Players returning from injury will generally have a lower grade. I think this is right; it's a combination of how their attributes are developing and their morale (so players who are sulking aren't putting in a good effort in training). If your youth players aren't getting high ratings, it's a sign that you might need to look at your coaching setup or your overall training intensity. Though I've rarely seen ratings under 6 in my games! I tend to criticize anyone who's under 7. Under 6 is usually only from players who are just about to retire (or are declining so much I'm letting them leave anyway) or players who are returning from injury or are unsettled.
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Post by hokster on Jun 25, 2020 11:20:06 GMT
I think it's important to note a couple of things at this point, things that people have a common misconception about. Training doesn't give you a winning tactic.I see this quite a lot. If your tactic has fundamental flaws, all the training in the world won't improve it. Training, for 90% of the time, is about improving your player's attributes - technically, mentally and physically. You can work on tactic specific modules to improve tactical familiarity, such as Defensive Shape, Attacking Movement etc. but this will improve your player's tactical familiarity (or knowledge) of the tactic you are currently using. It won't improve the Defensive Shape of your team on the pitch so you suddenly start keeping clean sheets. That is done by player roles and team and player instructions. And also, training a player in a particular position/role/duty won't immediately change their "suitability" for the role (as FM defines it with those colored circles). Those are based, I think, on the attributes that FM highlights for that role and potentially assumptions about footedness and PPMs. As a player develops their attributes with a combination of general and individual training, they may become more suitable for a role over time, but that isn't being directly trained, so it's unlikely to improve in a short (or even medium) term. However, I also don't think it matters all that much: it's a quick reference, not something that is completely influential in how a player will perform (I've read that it might slightly affect decision-making, just like putting a player on a side they don't prefer). But it's more important that your tactic is coherent than that a player goes from an orange suitability to a green suitability, and changing roles willy-nilly to keep everything green is likely to make your tactic disjointed. And with that in mind, my approach with individual training isn't to necessarily train them in the role I'm using them in, but to focus on either emphasizing their strengths or mitigating their weaknesses. I might use an FB-D on the right because I want the defensive stability behind an attacking winger and a mezzala or a CM-A, but train the player in a wingback role to improve their off the ball, positioning, ball control, and passing, so they can help with build up play as well. Players gain familiarity with their tactical duties through general training and match play, not through their individual training.
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Post by Nick on Jun 25, 2020 12:03:48 GMT
Individual training is an interesting one. I'm very rigid on how I approach it, especially with youth players. As you mention though, it's another common misconception that if you training your fullback as a 'Fullback - Defend', they'll perform better in that role. Not true. It just means that you'll train them further in the attributes FM deems important for the role.
My individual training is as follows:
Goalkeepers - Sweeper Keeper (support)
Fullbacks - Complete Wingback (support) Centre Backs - Ball Playing Defender (defend)
Defensive minded midfielders - Segundo Volante (support) Creative Midfielders - Roaming Playmaker (support)
Wingers - Advanced Playmaker (support)
Attacking Midfielders - Advanced Playmaker (support)
Strikers - Complete Forward (support)
The reasons for these are simple. Those are the roles that concentrate on the most attributes.
Take a winger for example. Putting him on the 'Winger' individual training ensures that he concentrates on 11 attributes that FM considers important for the role. In this case, Acceleration, Agility, Pace, Anticipation, Flair, Off the Ball, Crossing, Dribbling, First Touch, Passing, Technique.
What about Composure, Decision Making, Teamwork, Vision? By putting him on an Advanced Playmaker schedule you can focus on these as well, whilst using the Individual Focus to improve his Crossing and Speed, which isn't part of that focus.
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Post by Dirk Nowitzki on Jun 25, 2020 12:17:54 GMT
Very interesting topic! I tend to just go with what my assistant gives me, and fill up all the empty sessions with sessions that I think will help developing the players in areas that are important for my tactic, but I still use every session now and then. When player's grades are below 7 I criticize them, but that doesn't happen too often. My experiences are that players make great progression and often reach their potential, although might be improvements to be made in terms of which attributes they improve.
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Post by hokster on Jun 25, 2020 12:23:19 GMT
Individual training is an interesting one. I'm very rigid on how I approach it, especially with youth players. As you mention though, it's another common misconception that if you training your fullback as a 'Fullback - Defend', they'll perform better in that role. Not true. It just means that you'll train them further in the attributes FM deems important for the role. My individual training is as follows: Goalkeepers - Sweeper Keeper (support) Fullbacks - Complete Wingback (support) Centre Backs - Ball Playing Defender (defend) Defensive minded midfielders - Segundo Volante (support) Creative Midfielders - Roaming Playmaker (support) Wingers - Advanced Playmaker (support) Attacking Midfielders - Advanced Playmaker (support) Strikers - Complete Forward (support) The reasons for these are simple. Those are the roles that concentrate on the most attributes. Take a winger for example. Putting him on the 'Winger' individual training ensures that he concentrates on 11 attributes that FM considers important for the role. In this case, Acceleration, Agility, Pace, Anticipation, Flair, Off the Ball, Crossing, Dribbling, First Touch, Passing, Technique. What about Composure, Decision Making, Teamwork, Vision? By putting him on an Advanced Playmaker schedule you can focus on these as well, whilst using the Individual Focus to improve his Crossing and Speed, which isn't part of that focus. One thing that I wonder (and haven't gotten a good grip on) is the extent to which general training affects players versus individual training. It might, for example, be more effective to use general training sessions which focus on composure, decisions, teamwork, and vision rather than using an AP-S schedule, and then you could use a winger individual training and an individual focus to train dribbling, crossing, technique, and speed. It all depends, though, on the goals you're trying to achieve and the individual player. If a player is really advanced technically but needs more work mentally, it's going to be very different than the opposite.
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Post by chaodck on Jun 25, 2020 13:59:25 GMT
Individual training is an interesting one. I'm very rigid on how I approach it, especially with youth players. As you mention though, it's another common misconception that if you training your fullback as a 'Fullback - Defend', they'll perform better in that role. Not true. It just means that you'll train them further in the attributes FM deems important for the role. My individual training is as follows: Goalkeepers - Sweeper Keeper (support) Fullbacks - Complete Wingback (support) Centre Backs - Ball Playing Defender (defend) Defensive minded midfielders - Segundo Volante (support) Creative Midfielders - Roaming Playmaker (support) Wingers - Advanced Playmaker (support) Attacking Midfielders - Advanced Playmaker (support) Strikers - Complete Forward (support) The reasons for these are simple. Those are the roles that concentrate on the most attributes. Take a winger for example. Putting him on the 'Winger' individual training ensures that he concentrates on 11 attributes that FM considers important for the role. In this case, Acceleration, Agility, Pace, Anticipation, Flair, Off the Ball, Crossing, Dribbling, First Touch, Passing, Technique. What about Composure, Decision Making, Teamwork, Vision? By putting him on an Advanced Playmaker schedule you can focus on these as well, whilst using the Individual Focus to improve his Crossing and Speed, which isn't part of that focus. I generally agree with this, only drifting from it when I want to train a player for a specific role's attributes, mainly when I want to transform a striker into an inside forward or even an out-and-out winger into an IF.
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Post by Marshdweller on Jun 25, 2020 14:00:00 GMT
I must admit (with the huge caveat that I have only really played Classic/Touch since it became available) that I leave training to my assistant, but control the player's personal training. So the assistant manager decides the team is doing defensive work, and I assign my striker Advanced Forward training. That way I figure that I can at least influence his attribute development to focus on what I am looking for in a player in his position, while the assistant makes sure the players are fit enough and familiar enough with my tactics. That's probably a bit backwards now I write it down - I should be controlling the general, tactical side since they're my tactics!
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Post by Nick on Jun 25, 2020 14:07:11 GMT
It's also worth mentioning that there's no set way to approach training, but also multiple 'right' ways to achieve success in developing players. It can be as simple or as complicated as you want. You can spend hours fine tuning it or you can delegate it to your staff and still experience varying levels of success.
A lot of people stress about something that is one of the easiest parts of FM.
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Post by hokster on Jun 25, 2020 14:21:09 GMT
It's also worth mentioning that there's no set way to approach training, but also multiple 'right' ways to achieve success in developing players. It can be as simple or as complicated as you want. You can spend hours fine tuning it or you can delegate it to your staff and still experience varying levels of success. A lot of people stress about something that is one of the easiest parts of FM. Definitely, and this should also include tactics, too. The presets will work well so long as they're well-chosen for your squad. I do like how SI has moved in the direction of not requiring complete micromanaging to play the game, given how complex it can be. It's all a matter of what aspects you find interesting and want to spend time on.
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Post by dalenichol on Jun 25, 2020 21:11:43 GMT
How, if it's possible, would you measure success as it pertains to training? So I'm going to start developing my own training schedules for my save in Saudi Arabia, and I'm going to try and focus on the basics as I try and learn how it all works etc, so how would I measure its success? Would I just be looking for higher numbers in my training report, or would I be able to find reflecting in my match results, etc?
Just out of curiosity.
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Training
Jun 25, 2020 21:40:39 GMT
via mobile
Post by hokster on Jun 25, 2020 21:40:39 GMT
How, if it's possible, would you measure success as it pertains to training? So I'm going to start developing my own training schedules for my save in Saudi Arabia, and I'm going to try and focus on the basics as I try and learn how it all works etc, so how would I measure its success? Would I just be looking for higher numbers in my training report, or would I be able to find reflecting in my match results, etc? Just out of curiosity. In the short term, I think continued progression and good numbers in the training reports. In the medium term, you should see the attributes you're trying to target systematically improve, which should translate to higher effectiveness within your system. But it's important to recognize that training is a marathon, not a sprint.
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Post by dalenichol on Jun 25, 2020 21:42:38 GMT
Cheers Hok. That's the answer I think I was expecting. Appreciate it!
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Post by Nick on Jun 25, 2020 21:55:54 GMT
I find it's also important to take notice of your 'Training Happiness Details'. I have it as part of one of my training views: Throughout the season your players will give you feedback on the training they're getting. I often get feedback along the lines of 'happy with the types of training sessions in recent schedules'. Each training module has a happiness rating. Happy players are going to enjoy training more and improve more.
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Post by chaodck on Jun 26, 2020 14:19:01 GMT
Hi mates. Been reading a lot on the game so far, specially on youth development, training and youth scouting to try and play my new NEC save like I want to. This has led me to taking over both the Reservers and Youth Team training over, both generally and specifically. How do you approach this? I'm applying a similar outlook to what Hok is doing regarding periodisation, with schedules for Attacking, Defending and Transition rotating them every week, with the exception of two week games, where I have a special schedule just like Hokster has as well. Given that, I've got a couple of questions.
1.- Do you change anything on the reserve/youth schedules? Basically I've copied over the same calendar from the Senior Squad over, making a few changes to account for the day where they play, and making sure they play at least a game per week. 2.- What are your plans to re-focus the training when you get into Continental Football and thus get a lot of "two-game weeks". 3.- A sidenote I remembered. Has SI still not ironed the bug where you cannot select your pre-season start date each year? Or you don't get that choice in Holland?
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Post by hokster on Jun 26, 2020 14:47:04 GMT
Hi mates. Been reading a lot on the game so far, specially on youth development, training and youth scouting to try and play my new NEC save like I want to. This has led me to taking over both the Reservers and Youth Team training over, both generally and specifically. How do you approach this? I'm applying a similar outlook to what Hok is doing regarding periodisation, with schedules for Attacking, Defending and Transition rotating them every week, with the exception of two week games, where I have a special schedule just like Hokster has as well. Given that, I've got a couple of questions. 1.- Do you change anything on the reserve/youth schedules? Basically I've copied over the same calendar from the Senior Squad over, making a few changes to account for the day where they play, and making sure they play at least a game per week. 2.- What are your plans to re-focus the training when you get into Continental Football and thus get a lot of "two-game weeks". 3.- A sidenote I remembered. Has SI still not ironed the bug where you cannot select your pre-season start date each year? Or you don't get that choice in Holland? 1) These players play fewer matches, and (aside from when the reserve team is in a competitive league) they're friendlies, which provide less of a development stimulus (one reason to get those players out on loans!). I don't usually do much, as I'm happy for them to do a match practice session instead of a match, but then I do want that session bookended by some other work, as it isn't as intense as a match. 2) I just use the two matches a week schedule. Game time matters more than training for development at that point, and ultimately it's the results on the pitch that matter. 3) I don't think I've gotten that option anywhere.
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