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Post by dalenichol on Oct 12, 2020 15:48:15 GMT
twitter.com/i/status/1315678160567099393SI have released a short 60 second video teasing some of the new features that are coming to FM21. Everything is very quick but a couple of the things I've noticed are: Recruitment Meetings: Identify weak areas of your squad that need strengthened. Not sure how this'll work, does it mean the DoF or Scouts will find more of a particular position? Ask agent about availability: In the transfer drop-down menu. I'm assuming this'll just give you an idea of whether or not a player is interested or not before making a bid. Feels a bit filler, tbh. Expanded media and player interactions: Yay. Just yay. More stats and analysis: This...this is actually good. We're getting there! The match engine, at least visually, doesn't look too different nor does the interface from what I can see. Nothing exciting really, I want to see more detail on the new stats, but none of the other things interest me much at all, but hey ho, get ready for 2.5billion new features™
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Post by chaodck on Oct 12, 2020 16:08:48 GMT
Meh, really. More stats, great but only if it ain't just cosmetic. Expanded media and interactions, probably will turn repetitive in less than 2 seasons. The other two might be useful, but if they are well implemented, we all thought the intake preview was a decent feature, but it's broken as fuck.
I think I'll pass on FM 21 as of yet, will probably buy in January/February as I did with 20.
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Post by Dirk Nowitzki on Oct 12, 2020 16:10:29 GMT
Really excited for expected goals! Hopefully it's properly done, and also allows you to see running averages of like 5 or 10 games to help identify the effectiveness of your tactic(al tweaks).
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Post by dalenichol on Oct 12, 2020 17:07:21 GMT
Really excited for expected goals! Hopefully it's properly done, and also allows you to see running averages of like 5 or 10 games to help identify the effectiveness of your tactic(al tweaks). Yeah, I'm not in to football enough to really understand all these xStats everybody is talking about these days, it goes right over my head and into areas I don't really think about. However, with that said, one of the suggestions seems to be that this will make tactics a bit easier to analyse and understand, so if that's the case then I'm definitely all for that.
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Post by Dirk Nowitzki on Oct 12, 2020 21:50:19 GMT
It all depends on how well it is implemented I guess. If it is just as shaky as how CCC's are determined, it may not be that useful, but otherwise it can be very useful, also for identifying good offensive players if they include it not only on the team level, but also for individual players. While players and teams of course often under or overperform xG within (parts of) a season, they tend not to be able to do this consistently and it regresses back to the amount of xG. Therefore, xG is a good indicator of whether you and your opponents are just going through a hot or cold finishing streak, and to what extent you should be concerned about the results. In FM, I think it will just help as a better alternative than comparing total shots (on target) to assess team performances. I doubt they'll add it on the individual level, but who knows! I'm positively surprised they will introduce xG anyway. Besides this, I'm also just pretty excited to start a save with PSV Eindhoven (my favourite team), to try to get Roger Schmidt's heavy gegenpressing to obliterate the Eredivisie, and have our new signing Mario Götze make up for lost years.
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Post by Ian F on Oct 27, 2020 20:25:14 GMT
Haven't played FM for a few months and this might be the first version in years I don't but, certainly not at launch. Wish they would improve international management, that might entice me back!
I do like xG etc addition.
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Post by Marshdweller on Oct 28, 2020 14:32:54 GMT
It all depends on how well it is implemented I guess. If it is just as shaky as how CCC's are determined, it may not be that useful, but otherwise it can be very useful, also for identifying good offensive players if they include it not only on the team level, but also for individual players. While players and teams of course often under or overperform xG within (parts of) a season, they tend not to be able to do this consistently and it regresses back to the amount of xG. Therefore, xG is a good indicator of whether you and your opponents are just going through a hot or cold finishing streak, and to what extent you should be concerned about the results. In FM, I think it will just help as a better alternative than comparing total shots (on target) to assess team performances. I doubt they'll add it on the individual level, but who knows! I'm positively surprised they will introduce xG anyway. Besides this, I'm also just pretty excited to start a save with PSV Eindhoven (my favourite team), to try to get Roger Schmidt's heavy gegenpressing to obliterate the Eredivisie, and have our new signing Mario Götze make up for lost years. I think I've read somewhere that FM already uses their own version of xG in the game, which presumably is how they currently classify CCCs (e.g. a chance with an xG of 0.8+ counts as a CCC or something similar) so this will just be making that more explicit. It needs to be available on a chance-by-chance basis though. I like the sound of this but the other interaction stuff is putting me off. For someone who professes to love stats etc. I spend very little time digging into them to analyse my tactics so this would be largely redundant for me. I'm also enjoying FM20 enough that I am in no rush for FM21.
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Mikey
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Post by Mikey on Oct 29, 2020 10:08:11 GMT
I've been following the news for the latest features as I haven't played the PC version in so long but majority of the features involve press conferences etc. Stuff imo, isn't interesting. I've been speaking to a friend lately and they reckon I should play the Touch version of FM21. Have any of you guys played the touch version? If I do, how much am I missing compared to the full version?
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Post by Marshdweller on Oct 29, 2020 11:31:22 GMT
I've only played full FM20, but before that I had played Touch or Classic as it used to be almost exclusively since FM13. I really like it but it really is tactics and transfers. Player and media interaction is minimal (yay!) but if you enjoy things like building the backroom team or carefully managing finances and meeting squad requirements then you may find it too simple (in the older versions, things like FFP weren't really relevant - I had a save on FMT17 where the chairman would pump €20m into the bank balance every 4-6 months because he wanted instant success and we never got punished for it).
I must admit I installed FMT20 last night and may give it a go soon for a quick save.
If you have any questions, I'll do my best to answer based on my experience of the older games.
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Mikey
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Post by Mikey on Oct 29, 2020 12:58:15 GMT
Hey Marshdweller thanks for that. I have two questions. Are you able to add graphics to the touch version? (Faces/logos) you can't on other versions of Touch but I've read you can on the PC version. My other question is how many leagues can you load? Thanks for that mate. If you get round to playing FMT20 let me know what you think.
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Post by Marshdweller on Oct 29, 2020 13:07:49 GMT
You can add kitpacks and logos etc. to the PC version just as you can with the full version of FM, it's usually one of the first things I do!
As for the leagues, you can load as many as you like. However, if you want iOS/Android cross-play (presumably this means you can switch between playing on a tablet and a PC) you can only choose three countries. If like me you aren't bothered about that and just want to play on the PC, then you can remove this restriction and pick lots of leagues. One thing to note is that you can't use custom databases etc. so only what comes with the game can be loaded and you only get the option of Small/Medium/Large databases too, so no Advanced options. The game recommends a limit of 50,000 players but you can go over it if your PC can handle it.
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Mikey
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Post by Mikey on Oct 29, 2020 14:13:10 GMT
You can add kitpacks and logos etc. to the PC version just as you can with the full version of FM, it's usually one of the first things I do! As for the leagues, you can load as many as you like. However, if you want iOS/Android cross-play (presumably this means you can switch between playing on a tablet and a PC) you can only choose three countries. If like me you aren't bothered about that and just want to play on the PC, then you can remove this restriction and pick lots of leagues. One thing to note is that you can't use custom databases etc. so only what comes with the game can be loaded and you only get the option of Small/Medium/Large databases too, so no Advanced options. The game recommends a limit of 50,000 players but you can go over it if your PC can handle it. That's brilliant! I'm one of them people who can't play the game without the proper badges and real faces. Not sure how many players are per nation but I'm hoping if I load all the leagues from England and top 2 leagues in Spain, Germany, France and Italy it will be under 50k.
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Post by Marshdweller on Oct 29, 2020 20:41:12 GMT
You can add kitpacks and logos etc. to the PC version just as you can with the full version of FM, it's usually one of the first things I do! As for the leagues, you can load as many as you like. However, if you want iOS/Android cross-play (presumably this means you can switch between playing on a tablet and a PC) you can only choose three countries. If like me you aren't bothered about that and just want to play on the PC, then you can remove this restriction and pick lots of leagues. One thing to note is that you can't use custom databases etc. so only what comes with the game can be loaded and you only get the option of Small/Medium/Large databases too, so no Advanced options. The game recommends a limit of 50,000 players but you can go over it if your PC can handle it. That's brilliant! I'm one of them people who can't play the game without the proper badges and real faces. Not sure how many players are per nation but I'm hoping if I load all the leagues from England and top 2 leagues in Spain, Germany, France and Italy it will be under 50k. Just did a quick check on FMT20 and with the leagues you've listed (all the way down to Conference North/South), the database sizes are:
Small - 24,890 players
Medium - 27,740
Large - 30,740
So you could add in a few more countries or the lower leagues in the existing ones without worrying about going over 50,000 players. That's not a hard limit either, just a recommendation.
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Mikey
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Post by Mikey on Oct 29, 2020 21:04:06 GMT
Thanks for checking Marshdweller I'll play around with other leagues when FMT21 comes out and see what other leagues to add. Maybe, Portugal or Russia.
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Post by Marshdweller on Oct 30, 2020 6:34:19 GMT
The one warning I would give is that as you can't give team talks or hold team meetings unless your assistant thinks a meeting is worthwhile, it can be a challenge to reverse slumps etc.
Also, the staff section works differently. Coaching and scouting happen 'under the hood' and you only appoint an Assistant Manager, a Chief Scout, a Head Physio and Head of Youth Development. I think I'm right in saying that the size and quality of the implicit team working under each one of these is largely based on the staff member's star rating (heavily influenced by reputation I think) rather than their actual attributes.
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Mikey
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Post by Mikey on Oct 30, 2020 7:13:35 GMT
The one warning I would give is that as you can't give team talks or hold team meetings unless your assistant thinks a meeting is worthwhile, it can be a challenge to reverse slumps etc. Also, the staff section works differently. Coaching and scouting happen 'under the hood' and you only appoint an Assistant Manager, a Chief Scout, a Head Physio and Head of Youth Development. I think I'm right in saying that the size and quality of the implicit team working under each one of these is largely based on the staff member's star rating (heavily influenced by reputation I think) rather than their actual attributes. Team talks before a match and at half time would be a nice addition, don't think they will add it sadly. It would be a shame if staff attribute are irrelevant though, if it's based on reputation I'll have to just sign well known ex-players. Oh, when you load the game next can you check to see whether touch has the feature to disable the first transfer window. I always have this feature on and never sign anyone first season (including January) but if it's not in the game I won't sign anyone anyway, just means the AI can strengthen.
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Post by Marshdweller on Oct 30, 2020 10:10:42 GMT
The one warning I would give is that as you can't give team talks or hold team meetings unless your assistant thinks a meeting is worthwhile, it can be a challenge to reverse slumps etc. Also, the staff section works differently. Coaching and scouting happen 'under the hood' and you only appoint an Assistant Manager, a Chief Scout, a Head Physio and Head of Youth Development. I think I'm right in saying that the size and quality of the implicit team working under each one of these is largely based on the staff member's star rating (heavily influenced by reputation I think) rather than their actual attributes. Team talks before a match and at half time would be a nice addition, don't think they will add it sadly. It would be a shame if staff attribute are irrelevant though, if it's based on reputation I'll have to just sign well known ex-players. Oh, when you load the game next can you check to see whether touch has the feature to disable the first transfer window. I always have this feature on and never sign anyone first season (including January) but if it's not in the game I won't sign anyone anyway, just means the AI can strengthen. I think staff attributes help but the star rating is the king. I'm not 100% sure of this, so it might be worth doing a little research, but I think the star rating is a combination of reputation and ability, so a Chief Scout with 17+ for JA and JPA, but who is 28 and has a local reputation might only have a scouting team of 2 other scouts, while a former international player with 12 for JA and JPA might get 4 other scouts. I'm pretty sure you can't disable the first transfer window - I think it is literally just select the leagues and get going. I kind of agree about the teamtalks, but they're now so complex that it would be hard to get them in and make them match the overall simplicity of FMT. I also think SI would be reluctant to do so as it would be an admission that a lot of people just hate the media interaction. In some ways I think the team talks bit was perfect in FM11, when you only had 5 options and no tone...
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Mikey
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Post by Mikey on Nov 10, 2020 16:58:07 GMT
Football Manager 2021 Touch now has 1st of December on Steam as its planned release date. Bloody hell, I've been waiting for the 24th for ages and now I've got to wait another week!
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Post by chaodck on Nov 10, 2020 20:43:36 GMT
The PC non Touch Beta is officially out.
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Post by Marshdweller on Nov 10, 2020 21:07:24 GMT
Football Manager 2021 Touch now has 1st of December on Steam as its planned release date. Bloody hell, I've been waiting for the 24th for ages and now I've got to wait another week! That sucks. One of the major gripes I could find among Touch players is that it seems to be regarded as a bit of an afterthought by SI a lot of the time. Even though it's a simpler game, updates come out later, features are announced later, support seems slower and as though there are relatively fewer resources dedicated to it.
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Mikey
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Post by Mikey on Nov 10, 2020 21:30:46 GMT
Football Manager 2021 Touch now has 1st of December on Steam as its planned release date. Bloody hell, I've been waiting for the 24th for ages and now I've got to wait another week! That sucks. One of the major gripes I could find among Touch players is that it seems to be regarded as a bit of an afterthought by SI a lot of the time. Even though it's a simpler game, updates come out later, features are announced later, support seems slower and as though there are relatively fewer resources dedicated to it. Yeah, I've been browsing the SI Forums, and it seems like there was no announcement or warning about the Touch version being delayed. There was a beta for FM20 as well and they have decided to not bother with this years one. I'll just have to find something else to do until December now!
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Post by Nick on Nov 14, 2020 9:28:31 GMT
Lads I've not been following these new features at all. Can someone give me a bullet-point style list of the five or so 'top features' they're knocking out please?
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Post by ttgb on Nov 14, 2020 10:00:59 GMT
Lads I've not been following these new features at all. Can someone give me a bullet-point style list of the five or so 'top features' they're knocking out please? Glad you asked. Totally forgot about FM21 coming out
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Post by chaodck on Nov 14, 2020 16:20:14 GMT
Lads I've not been following these new features at all. Can someone give me a bullet-point style list of the five or so 'top features' they're knocking out please? Lads I've not been following these new features at all. Can someone give me a bullet-point style list of the five or so 'top features' they're knocking out please? Glad you asked. Totally forgot about FM21 coming out (shamelessly copied from another site, sorry for the big pics) FM 2021 New Gameplay Features
✔️ Match Engine AI Improvements ✔️ Match Day Enhancements ✔️ Next-gen Match Analytics ✔️ Squad Building Expanded ✔️ Media Handling Revamped ✔️ Interactions Re-Designed ✔️ End of Season Experience Various Other Improvements ✔️ Squad View Changes ✔️ Licensing Updates ✔️ Misc MATCH ENGINE AI IMPROVEMENTS Key new addition
The FM21 match engine AI has received a number of improvements which make the action on the pitch to feel more unpredictable and fluid, or simply put more realistic. There's an extra level of depth added to decision-making which has led to improvements across the pitch with new variations in player movement, a refined marking system, a renewed focus on midfield action and goalkeepers being more adaptive to the environment around them. Players will now be able to change their original decision mid-slice as the situation around them develops. Defenders can now react more intelligently to attacking movement and can pass their marking duties on to another defender while they move to close down another player as the attack unfolds. FM21 sees much more movement in the final third as attackers look to create space or exploit gaps in the defensive line. There's greater emphasis on central play that results in a more authentic flow to events in central areas. MATCH DAY ENHANCEMENTS Key new additionThe Match Day Experience has been improved in FM 2021. Every fixture now feels like a proper spectacle. A new build-up and post-match experience bring you closer to the action than ever before. Pre-game, it’s about utilising your backroom staff who’re there for you with all the info and advice you need to dominate straight from kick-off. Tactical insight, team sheets and opposition reports contain both existing and brand-new data analysis to give you the ability to fine tune your tactics ahead of kick-off. You can now see your squad down below on the screen by opening a pop up menu, where you can also see the new green / yellow / red hearts depicting the status of your players fitness, allowing you to make easy decisions for substitutions underway. The match UI itself has been completely remodelled and modernized. Your screen is now dominated by the action, giving you the full view of the game, allowing you to appreciate a host of graphical improvements including improved player models, an improved animation system and improved lighting. NEXT-GEN MATCH ANALYSIS STATSKey new addition
Sports Interactive teamed up with SciSports to bring in more advanced metrics. You can now manage the game in more detail than ever before! Data-driven player and team insights are increasingly part of the way football fans and professionals experience and analyse matches. Popular metrics like Expected Goals (xG) will be featured heavily in FM2021. A post-match summary gives you the complete story of the game, including reaction from the press and social media as well as a suite of statistical information including SI’s own xG system, which makes an exciting debut in conjunction with the team at SciSports. Delve into advanced match analysis statistics, such as xG match story, xG shot map and enhanced visuals for average positions. The xG shot map graph in particular shows the xG quality based on the position each shot was made from, on a scale from 1 to 12. You’ll now be able to see just how clinical your players were or weren’t in front of goal. How do you think this will affect you playing style? Will you be paying more attention to stats as xG in FM21? Imagine the scenes when your top of the league team racks up an xG of 4.5 and you lose 1-0 late on to a freekick to the back post with an xG of 0.2. SQUAD BUILDING EXPANDED
Key new addition Squad building has been expanded this season; bringing you closer to your scouting and data team to help secure your top targets. To do this, FM21 introduces a new staff role, new meetings and also new interactions all within a fresh and true-to-life transfer landscape. You can now power your scouting and set your transfer intentions with brand-new recruitment meetings. Before the start of every window you’re invited into a meeting with your club’s top decision makers. Here you’ll take advice from staff on the positions you need to strengthen while giving your thoughts and setting new assignments for your scouts. These meetings prompt you to continuously think about you club’s next move and longer term strategy whether you need players immediately, or are looking at the long term, you’ll get help and advice from your backroom staff. The positions that can be approved are based on criteria such as: not good enough first team quality, lack of squad depth, or simply players who are on expiring contracts, loan or are already sold. This makes it easier for you to know where to strengthen in the transfer market and keep an eye on your squad and first eleven weaker points. MEDIA HANDLING REVAMPED Key new addition
The media handling is revamped on FM 2021, with the press conferences now showing all journalists present, their questions if you click on them, and their opinion of you as manager. Will you be able to keep them on your good side, without saying things that will upset the board, players or fans? Today's media are relentless in their search for headlines, so you better have a good think while you try to manage all balls in the air at the same time. If one drops, so might all others fall. INTERACTIONS RE-DESIGNED Key new addition
Communication in FM21 now has far more purpose. What you say and how you say it has completely changed. Not only have the press conference and conversation systems been completely re-designed but so has the way you speak. This is now far more human and more real than ever before. Introducing Quick Chats that represent short, informal conversations that's like grabbing a player for a one or two minute conversation on a particular topic. It can also cover remote conversations with people who aren’t at the club, so like players out on loan, opposition managers and even journalists. Gestures are also a replacement of the tone system that’s been in FM for years. They allow you to be far more expressive with options for every situation you find yourself in from meetings with your squad to your weekly press conference. So if you’re greeting a new signing, you’ll maybe welcome him with a wide armed greeting but if you’re unhappy with a question from the media, you may choose to be folding your arms. You can use gestures to influence people on what you’re saying but they will also shape your personality and how your players and the media view you. END OF SEASON EXPERIENCE Key new additionFM21 is going to let you re-live the highs and lows of your success like never before. Success doesn’t just mean winning trophies it could be avoiding relegation narrowly on the final day, or securing promotion via the playoffs. Not only will these celebrations look better on the pitch with improved title presentations we’re talking trophy lifts, podiums and confetti canons but post-match there’ll be more media attention and hype too. At the end of each campaign you’ll also get a brand-new season review presentation which will take you through your highlights, both on and off the pitch. This end of season review will group together all of the campaign’s accolades too, rounding up any awards you or your players have won throughout the season. These achievements will no longer be hidden away in your club’s information screens but brought to the fore for you to appreciate and remember. The pack won’t just consist of stats either, but opinions too. With social media reaction, press snippets and board feedback to digest, you’ll really be able to see how your year has impacted the outside world. You’ve worked hard for the success, so you should enjoy it, no matter how big or small, put your feet up and revel in your achievements. Various Other Improvements
Squad View Enhancements Fitness now being shown in a green, yellow or red heart instead of a percentage value. Sharpness has had the same change into green thumbs and yellow and green arrows signaling a decrease or increase in sharpness. Licensing Updates Leicester City FC, the Premier League champions of season 2015–16, is now licensed. Misc
- Added much more context to the prospect of replacing your captain/vice-captain. Now you get a warning message from your staff as well as additional responses to use in conversations with those players involved.
- Better backroom advice. Your staff will notify you in advance if your squad is too big and in breach of competition squad rules.
- Revamped the in-game goal alert, inspired by a TV broadcast-style.
- If your club vision demands you to sign players from a certain nation, you can now request an affiliate club that helps you do just that.
- You can now promise a player they'll become a regular starter once the man in front of him leaves.
- If your unique brand of football catches the media's eye they'll give it a name to use in the press.
- Combined goal and assist bonuses. Perfect for attacking midfielders or strikers that love to link play.
- From Assistant to Analyst, you now have far more role options to recommend when talking to your player about joining the backroom.
- FM21 has more contextual interactions. As one of many examples, you can now talk to your attackers after they've been on a bit of a goal drought, to lead them back on track in front of goal.
- Managers are constantly in the spotlight. So, FM21 adds more press speculation to your movements, especially around matches you attend.
- Something for those who like to add & remove leagues. You can make divisions in a nation you have playable "view only", not just the entire nation. Eg - you can have a top division "playable" & the lower divisions "view only".
- Playoff Mini League added in South Africa.
- Specific A-League teams play each other 3 times a season.
- Squad numbers can now be allocated in Sottish League 1.
- Chinese Maximum salary rules are implemented.
- New HG eligibility rule in Croatia.
- New formats for lower divisions in Portugal for both the 20/21 season and the 21/22 season.
- Regional grouping for the Bulgarian U19 regional groups.
- New rules for the Northern Irish Intermediate Cup.
- New format in Denmarks 2nd division, which then morphs into a new format for Denmark's lower leagues for the 21/22 season too.
- There are now animations for every role, so you know exactly what you're asking your players to do when building a tactic.
- Introduced a whole new bunch of tooltips, adding detail & info across all aspects of the game. Included are areas like transfers, loans, coaching badges, squad registration, the very important "posh" tooltip for condition and much more.
- New interaction: Speed up decision making. You now have the ability to ask players to speed up their contract decision making - Perfect for crazy deadline days.
- "It's a special day for you, go out there and enjoy it". Added a bunch of team talks to give to individuals who are on the verge of a landmark appearance.
- Your social feed is getting louder. You'll now see fan-driven transfer rumours... some of which will come out of nowhere.
- Now you can view a player's goals and assists as well as match ratings per position to get a better idea of what suits them best.
- You'll now notice that certain players won't celebrate against old teams.
- FM21 brings clearer news, advice and interaction around suspensions. So you can warn a player pre-game that he's just one yellow away from a ban.
- You now have many more options when making a loan offer with an option to buy. You should also expect to see more loan offers with options/mandatory to buy as part of the new transfer system in game.
- Fans now speculate more pre-match around team selections and fuss over who should (or shouldn't) start.
- FM21 ensures that travelling long distances for international games has a more realistic impact on player conditioning.
- Introduced simple icons to indicate how your players previously performed in training. This week's Training Ratings are great but it helps to know how that compares with the previous week.
- Added another layer to some of the in-game tutorials. 'Tell me more' allows you to go deeper into the area.
- When you negotiate new contracts with multiple staff members at once, you'll now receive just one news item that merges all of the information in one handy place.
- Improved newgen models.
- Improved manager models.
- Covid-19 will be reflected in FM21 with a balanced approach between realism and escapism.
- Definition to defensive width. With refined descriptions and smooth visualisations you can see exactly how you're asking your players to defend.
- New squad view. Now you can clearly see your player's playing time pathway so you know exactly what you've promised...
- Added a whole bunch of goalkeeper media descriptions, from world-class to wonderkid, to add a new layer of detail to your no.1.
- New signings are a little more special now. FM21 allows you to instantly assign training focuses, new trait discussions and set-piece duties, if they're up for the task... all within one easy news item.
- New objectives. Introduced new Club Vision objectives to make your experience more unique from club-to-club.
- Penalty pressure. Before entering a shootout you'll now be able to see your player's body language, allowing you to get into the mind's of your potential takers before selecting that all-important order.
- You can now ask a player's agent for his availability.
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Post by Nick on Nov 15, 2020 18:08:20 GMT
Thanks, chaodck. There seems to be some decent stuff in there, but also a lot of waffle. The "you opened your arms widely towards the player" line made me cringe more than I've ever done in my life. As always, it's the smaller additions that are the most appealing. For those that have the beta, how is it playing out? Are you enjoying it? Is there going to be a demo this year? I Googled it, but couldn't find anything concrete other than beta stuff.
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Post by dalenichol on Nov 15, 2020 18:13:37 GMT
The beta is enjoyable. The ME seems fairly improved, tactics *seem* to be a bit more reliable and I'm certainly faring better than I have in previous editions. The game processes very quickly and speeds are impressive, especially considering I haven't got this installed on the SSD like I did with FM20.
I think a lot of the key changes are a bit shite, if I'm honest. I'm not that fussed about the inclusion of xG, the expanded interaction/press conference stuff is wank and wasn't even a novelty at any point, it's just convoluted. I was excited about the recruitment meetings, but even then it's just a long winded way of getting to some scout reports.
I'm being negative, but that's not a slight on the game itself. It's enjoyable, I'm enjoying it and I'll definitely be playing lots of it.
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Post by chaodck on Nov 15, 2020 18:42:25 GMT
Haven't even tried the beta yet as I'm still playing FM 20. Started with Barcelona, but haven't played beyond reading the first news items. The beta is enjoyable. The ME seems fairly improved, tactics *seem* to be a bit more reliable and I'm certainly faring better than I have in previous editions. The game processes very quickly and speeds are impressive, especially considering I haven't got this installed on the SSD like I did with FM20. I think a lot of the key changes are a bit shite, if I'm honest. I'm not that fussed about the inclusion of xG, the expanded interaction/press conference stuff is wank and wasn't even a novelty at any point, it's just convoluted. I was excited about the recruitment meetings, but even then it's just a long winded way of getting to some scout reports. I'm being negative, but that's not a slight on the game itself. It's enjoyable, I'm enjoying it and I'll definitely be playing lots of it. Those were exactly my fears when the initial set of features was announced. I'm not excited at all and I only ended up buying the game due to my current FM 20 save being at its end. If I'm gonna start a new save, better do it in the new game than in the old one. The only thing that has me excited is the promise of faster loading times overall, which means playing might be quicker.
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Post by dalenichol on Nov 15, 2020 19:03:47 GMT
Haven't even tried the beta yet as I'm still playing FM 20. Started with Barcelona, but haven't played beyond reading the first news items. The beta is enjoyable. The ME seems fairly improved, tactics *seem* to be a bit more reliable and I'm certainly faring better than I have in previous editions. The game processes very quickly and speeds are impressive, especially considering I haven't got this installed on the SSD like I did with FM20. I think a lot of the key changes are a bit shite, if I'm honest. I'm not that fussed about the inclusion of xG, the expanded interaction/press conference stuff is wank and wasn't even a novelty at any point, it's just convoluted. I was excited about the recruitment meetings, but even then it's just a long winded way of getting to some scout reports. I'm being negative, but that's not a slight on the game itself. It's enjoyable, I'm enjoying it and I'll definitely be playing lots of it. Those were exactly my fears when the initial set of features was announced. I'm not excited at all and I only ended up buying the game due to my current FM 20 save being at its end. If I'm gonna start a new save, better do it in the new game than in the old one. The only thing that has me excited is the promise of faster loading times overall, which means playing might be quicker. In fairness, the game IS GOOD. It's a good game, I'm enjoying it. I'm glad I bought it and I'm glad I'm playing it. It's just that the big marquee features do nothing for me, personally. I've seen a fair bit of talk on twitter from people enjoying some new tactical things, enjoying the new statistical stuff and what have you, it just doesn't really impact me or how I play. Is it cool that I can see the xG of my players shot in the 25th minute? Sure. Do I give a shit about that? No.
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Post by jawzy on Nov 15, 2020 19:47:34 GMT
ME feels like a big step up, I have slowed the key highlights right down to as the animations and players seem more fluid too. Press conference and player interactions, annoyingly the things I dont pass over to AI I have to read, rather than auto respond as seems a host of different replies and outcomes to be had. Match UI is a semi annoy as cant seem to customise "widgets" like you used to. Found a setup that works for me. I wish the text on commetry was a bit bigger between highlights. xG as a natch stat within the 90 seems more frustration. but xG when looking for diamonds in the rough.
I actually prefer the heart icon to a %age.
Not sure how to get "stadium" pictures like i was getting on FM20, a on a european night in Bulgaria at Ludogarets there was a green flare in the stand
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Post by Dirk Nowitzki on Nov 15, 2020 21:35:20 GMT
I'm also definitely enjoying the game. There are some minor bugs that need to be ironed out for the release, but I'm certainly having fun. The xG addition is great in my opinion, but I'm not a big fan of the overhaul of the interactions with all this body language. Throwing a bottle when you're down 4-1 at half time is kinda satisfying though, as I just experienced. The ME seems pretty good, and I've seen many beautiful goals already!
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